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The surge 2 armor
The surge 2 armor








the surge 2 armor

According to Hetenyi, the majority of weapons and armor schematics in The Surge 2 come from limb-specific finishing moves. Because enemies will attempt to outflank and rush players to gain an advantage, targeting specific limbs to exploit weaknesses or chop off armor and weapons is more important than ever. The Surge 2 revamps enemy AI, making both single and group encounters more dynamic than in its predecessor. “The big combat feature is our body part-targeting system,” Hetenyi stated as the demo’s first encounter began. Although the creature didn’t make an appearance, there were plenty of other opportunities to showcase how The Surge 2‘s combat looks. A monstrous beast is hiding in the park, and triggering each repeller will force it out of hiding. According to Hetenyi, the player’s primary goal in this part of the game is to activate a series of repeller devices.

the surge 2 armor

The demo followed an exosuit-clad heroine pushing through the aforementioned synthetic park. But after watching the guided demo alongside Hetenyi’s narration, it seems as though Deck 13 have made strides to ensure the game is bigger, breathier, and more challenging. The Surge 2‘s freeform aspirations seem to go further than a character creator and developers wanting a player-driven experience. “I’m talking all about of this freedom we want to give people,” Hetenyi said, “and what better way to do that than to create their own character at the start?” This time around, players will stomp through Jericho City with a unique avatar thank to an all-new character creator. For this sequel, Warren ( The Surge‘s protagonist) is out. Though Hetenyi was quick to mention The Surge 2‘s new weapons, abilities, and environments, the game’s player-focused approach starts immediately. “Something I’m going to say multiple times today is how much we wanted to give players the opportunity to create their own combat style,” said Adam Hetenyi, Deck 13’s head of game design during the presentation. In fact, it seems as though the driving force behind the upcoming action game is to encourage a freer, more expressive playstyle. It worked great in theory, but after a while, the easiest path through the game revolved around targeting whatever unarmored weak point was available. It was brutal and brooding with a limb-based combat system that encouraged players to target specific parts of enemies’ bodies. Only a couple more weeks before we reach the launch date of September 24th where it will be put on Steam, PlayStation 4, and Xbox One.The Surge was an enjoyable game despite its flaws. The Surge 2 looks more intense as they continue to show off more of the games aspects and I can’t wait to try it out. But this game is taking the concept of “nothing is given, everything is earned” as literal as possible and tasking players to rely on their own skills more so than game mechanics to get them through. It seems there is a pod-like system where you will have to equip the different pieces and maybe even have to do some crafting to make it fitting as well. Chest armor, weapon upgrades, even headgear, all of it requires you to take an enemy down and take the gear they have on them.

the surge 2 armor

That’s right, you will have to literally take the gear you want from your fallen enemies. From armor to weapons and even small upgrades, everything that you will have to use in the game has to be gathered off of your fallen foes! In the latest trailer from their publisher Focus Home Interactive, they focus on how players will be building, or rather obtaining, their gear. Centering all the different aspects that their game has to offer, Deck 13 has made The Surge 2 a combat-focused title.










The surge 2 armor