

Try to catch the guards in more secluded areas, or quickly move their bodies after a successful attack.ģ) The guards can be taken care in any order. Instead, focus on takedowns, Stun Gun, or silenced firearms (aim for headshots).Ģ) You cannot let your attacks on guards be seen by the guests arriving for the party, or that the bodies of eliminated henchmen are found by someone. As a result, don't use the Tranquilizer Rifle or gas grenades, as they have a delayed effect. If you want to take the challenge (for example, for extra experience points) you need to know about four things:ġ) The attacked guards cannot move to the alert state (even for a very short moment), or the objective will be failed. Note - The described objective involves eliminating eleven guards and it's not mandatory, as the keycard can be acquired by eliminating only one of the guards, or found in a completely different place in the conference center. If you are not interested, you can just focus on finding the keycard and using it to reach the catering area (M25,8). Note - Preferably, you should take care of the secondary mission objective, involving silent elimination of eleven guards (it has been described below). From that moment, you'll have 10 minutes for stopping Marchenko before he destroys the skyscrapers or/and saving the delegates before they get poisoned by Orchid. Very important note - If you cause an alarm while exploring the reception or the areas surrounding it, the quest will end in a failure, and will be exchanged for one of the final quests of the game - Stopping Marchenko. You should now be in a non-restricted part of the building. Press the new button on the panel to reach level 5 (M25,4). Then, you won't be able to leave this part of the building until you've eliminated them all.

The elevator can be used straight away, except in case you've alarmed the enemies. You have to return to the elevator that you used to reach level seven (preferably by backtracking, as there still may be some enemies around). Disabling this ventilator (EMP charge or Remote Hacking) will allow you to proceed (+300 experience points). There, you can break through the wall and in the next area (+300 experience) jump to the upper ventilator. Another idea is to enter the small room on the left (M25,7). A bit further you'll notice a locked door (security level 4). You'll encounter a new laser barrier behind the corner - you can use Remote Hacking and break into the terminal on the left (security level 3) or wait until the lower laser turns off for a moment. You can reach them turning left once you cross the room with the single guard (besides, you'll find two clues - a golden mask and blood marks) or after turning off/bypassing the first laser barrier and the camera. The preferable approach is to use the corridors and rooms located in the western part of the building. Turn off the newly encountered laser barrier and open the door, or go through the side roomsīarging into the main room is not a good idea, as the area is patrolled by 6-7 enemies, and eliminating them may prove to be problematic. Additionally, if you alarm enemies while trying to access the catering area, this mission will end prematurely, and will be substituted by one of the final quests of the game - Stopping Marchenko. If you cause an alarm in the early phase of the task, you'll have to eliminate all enemies before using the elevator to the reception. Very important note - This mission places a great emphasis on stealth. A cut-scene will begin automatically (M25,8) once you enter the catering area, and the mission will end. MANDATORY - Investigate the catering area - The catering area is separated from the rest of the building by a closed door that requires the keycard. You cannot alarm them, and their bodies cannot be found by the guests present in reception.Ħ. SECONDARY - Quietly neutralize all the guards - There are eleven guards present. MANDATORY - Find the keycard to catering - The keycard can be stolen while exploring the ventilation shafts (M25,5) or taken from one of the guards patrolling the reception (M25,6).ĥ. MANDATORY - Activate the security override switch - The security override is in Slater's office.Ĥ. MANDATORY - Get to Slater's office - Slater's office is in the northern part of the building, on level seven (M25,3).ģ. Don't worry about that, as this event is connected to the plot, and it cannot be prevented.Ģ. This objective will be canceled after talking to one of the guards on level seven (M25,2). MANDATORY - Meet Liam Slater in the C.S.O.
