
Shortly after we arrive there, the whole place gets set on fire.

Find meticulous assessment and transcripts of our characters, in a place with tons of expensive equipment. We hear a strange signal by the lake, find that walkie-talkie from the research site, get knocked out. Their tent gets ripped apart and they leave behind lots of their stuff. We start the game off finding these teenage girls. But it feels like the plot - what actually happens in the game, outside of the interactions between and backstories of Delilah and Henry - was all build-up and no payoff. I honestly kind of expected that would happen. This is a badly written novella.So, I've just made it through, and while the journey was a beautiful one - Delilah is a fantastic character, so is Henry, the environments are beautiful, the story is intriguing and emotional - the ending kind of fell completely flat for me. To those claiming "this is art, man" no it's not, not by any stretch. Poorly written, poorly developed, bait-and-switch "game" was a joke. Overall this non-game, interactive, fetch-quest of a story/walkthrough was an annoying waste of my time and money. If it made you feel mad or disappointed, go with that feeling because it's the right one to have. The anticlimactic ending demonstrates pure laziness on the part of the devs. All that alone was over the top and pointless. Then, how could he do all of it by himself without anyone ever noticing while at the same time faking permits and setting up all these elaborate government conspiracies and other bs just to gaslight two below average rubes out in the middle of nowhere. Like how could he afford or get all that bulky and expensive equipment way up there and behind that fence. The premise of what he was doing up there and why he was doing it was riddled with unrealistic plot holes. As to the story, the guy attempting to gaslight Delilah and Henry was ridiculous and unbelievable.

The interaction was tedious and repetitive with all the inane fetch-questing and annoying dialog with Delilah and the over-the-top angsty teen girls who basically kept screwing with Henry throughout the walkthrough to an unbelievable and petty level all because he scolded them for trashing the park. I had to go online to get a patch just so Henry could open door(s) and pick up objects.

Also by the fact that Henry can't die nor can he fail any "mission" since there aren't any because this isn't a game. I saw no evidence of any kind that Henry could have any real affect on this world at all which is evidenced by a YouTube video that effectively demonstrates this with a "Silent Henry" walkthrough. Regardless of what you do with Henry, the character whose sole purpose is to convey a poorly written story with a lazy ending, you always end up with the same/identical result. I was immediately perturbed by the fact that this was sold to me as a game when in fact it was nothing more than a poorly-written interactive story. Similar to "Gone Home", which is an interactive exploration simulator, Firewatch is not an actual game but rather an interactive fetch-quest Similar to "Gone Home", which is an interactive exploration simulator, Firewatch is not an actual game but rather an interactive fetch-quest story.
